SyntaxHighlighter

Friday 28 June 2013

Day 14: The new AR Demo

Setting up the PC's

Major operations on Katy, transplanted a new processor and RAM:

Installed 4GB of ram, apparently Katy already had 2GB of ECC RAM, and this new 4GB wasn't ECC (they can't be mixed) so now instead of 6GB total in Katy, we have 4GB in there and 2GB spare ECC RAM lying about.

Installed the Q6600 quad core CPU from Donald, Katy's original old E7300 dual core is now spare.

Installed Windows 7 64bit in Katy.

Installed the relevant software in Donald to get him up to date.

Currently installing everything on Katy.

Version Control System

I set up a private BitBucket repository to host the AR code and provide version control for up to 5 users (the free account has a 5 user limit on private repositories).

First commit, pushed the current version of the code to the repository git clone https://hamzamahmud@bitbucket.org/hamzamahmud/ar2013.git

Installed SourceTree on the Windows machines to manage the version control locally, pulling pushing branching cloning etc.

XNA 4.0 and Visual Express C# 2010

Found a tutorial on how to actually install Goblin XNA from scratch, the latest version is Goblin XNA 4.1, now following that tutorial. The original ARdemo version is Goblin XNA 3.5.
Installed the following software to get it to work:
Visual Studio C# Express 2010
Visual Studio C++ Express 2010
XNAGS40
NewtonWin
OpenCV 2.4.0
ALVAR 2.0.0

Took off the remaining 2 hours from Saturday... that's really it today!

Tomorrow I iron out the errors in the ne XNA build, and work on 123D Catch. Two tasks
1. get textures to export properly so the models made can be imported into GLC Player
2. try the model with the AR demo! Prerequisite is to get the new version of AR working on the upgraded softwares.

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